{"id":73,"date":"2025-05-11T02:35:07","date_gmt":"2025-05-11T02:35:07","guid":{"rendered":"https:\/\/rearthvega.com\/?page_id=73"},"modified":"2025-08-27T02:22:00","modified_gmt":"2025-08-27T02:22:00","slug":"2-3-conditions","status":"publish","type":"page","link":"https:\/\/rearthvega.com\/index.php\/mechanics\/2-3-conditions\/","title":{"rendered":"2.3 Conditions"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Conditions<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;What is even going on with you right now&#8230;&#8221;<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Poisoned*<\/strong><\/td><td>Various types of damage- can be Burn, Acid, Necrotic, etc. You will lose 1 <strong>HP<\/strong> at the end of every turn you take. Stacks.<\/td><\/tr><tr><td><strong>Cursed<\/strong><\/td><td>While cursed all your rolls all drop 1 <strong>Tier<\/strong>.<\/td><\/tr><tr><td><strong>Stressed<\/strong><\/td><td>As fatigue sets in your Phys, Ment, and Char are all impacted. Your rolls are lowered a <strong>Tier<\/strong> equal to your Stress number.<\/td><\/tr><tr><td><strong>Paralyzed\/<\/strong><strong>Stunned<\/strong><\/td><td>You cannot move or take an Action. No Defense Rolls. <strong>Warden<\/strong> discretion on if you can communicate. If Stunned any damage removes the Condition. If Paralyzed the Condition is longer lasting at <strong>Warden<\/strong> discretion.<\/td><\/tr><tr><td><strong>Swimming<\/strong><\/td><td>Half distance while swimming, no other Actions while you\u2019re Swimming.<\/td><\/tr><tr><td><strong>Drowning<\/strong><\/td><td>After your 1st turn submerged, Minus 10 <strong>HP<\/strong> each of your turns you are submerged.<\/td><\/tr><tr><td><strong>Obscured<\/strong><\/td><td>You are partially blocked or behind something, a <strong>Tier<\/strong> bonus against Distance Attacks.<\/td><\/tr><tr><td><strong>Hidden<\/strong><\/td><td>You are unseen by your foes, a <strong>Tier<\/strong> bonus to Attack rolls.<\/td><\/tr><tr><td><strong>Blinded<\/strong><\/td><td>Unable to see, minimum of 1 <strong>Tier<\/strong> lowered in Attack and Defense at <strong>Warden<\/strong> discretion. <strong>Warden<\/strong> can also face the Player in a different direction if they take actions. If magically induced any damage removes the Blindness.<\/td><\/tr><tr><td><strong>Confused<\/strong><\/td><td>Stuck in a state of confusion, minimum of 1 <strong>Tier<\/strong> lowered in Attack and Defense at <strong>Warden<\/strong> discretion. <strong>Warden<\/strong> can also face the Player in a different direction if they take Actions or target a fellow player if an Attack action is taken. Any damage removes the Confusion.<\/td><\/tr><tr><td><strong>Charmed<\/strong><\/td><td>Player cannot attack the Charmer. Player has 1 <strong>Tier<\/strong> lowered for all rolls against the will of the Charmer. Any damage removes the Charm.<\/td><\/tr><tr><td><strong>Fear<\/strong><\/td><td>Player must use their actions to escape from the cause of Fear. Any damage removes the Fear.<\/td><\/tr><tr><td><strong>Grabbed<\/strong><\/td><td>No movement out of your Space.&nbsp;<\/td><\/tr><tr><td><strong>Hastened<\/strong><\/td><td>1 additional Action per turn<\/td><\/tr><tr><td><strong>Slowed<\/strong><\/td><td>1 less Action per turn<\/td><\/tr><tr><td><strong>Unconscious<\/strong><\/td><td>You cannot move or take an Action. No Defense rolls.<\/td><\/tr><tr><td><strong>Falling<\/strong><\/td><td>Each Space worth (2m) of falling is 10 damage. 1 or 2 Space falls may be negated with higher <strong>Tier<\/strong> rolls. May cause a Stunned or Unconscious condition.<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Conditions &#8220;What is even going on with you right now&#8230;&#8221; Poisoned* Various types of damage- can be Burn, Acid, Necrotic, etc. You will lose 1 HP at the end of every turn you take. Stacks. Cursed While cursed all your rolls all drop 1 Tier. Stressed As fatigue sets in your Phys, Ment, and Char [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":10,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-73","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages\/73","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/comments?post=73"}],"version-history":[{"count":4,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages\/73\/revisions"}],"predecessor-version":[{"id":542,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages\/73\/revisions\/542"}],"up":[{"embeddable":true,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages\/10"}],"wp:attachment":[{"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/media?parent=73"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}