{"id":64,"date":"2025-05-11T02:16:18","date_gmt":"2025-05-11T02:16:18","guid":{"rendered":"https:\/\/rearthvega.com\/?page_id=64"},"modified":"2026-03-14T07:56:46","modified_gmt":"2026-03-14T07:56:46","slug":"1-3-warden-guide","status":"publish","type":"page","link":"https:\/\/rearthvega.com\/index.php\/introduction\/1-3-warden-guide\/","title":{"rendered":"1.3 Warden Guide"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cAs there are Gods who manipulate the fate of individuals, there are also Those who build the reality in which all exist.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><br><strong>You<\/strong> are the <strong>Warden<\/strong><br><br>You are not the enemy, you are not actively trying to defeat the players<br><br><strong>Balance<\/strong> the game<br><br>If the monsters are too easy or hard, modify them. Adjusting your rolls a Tier up or a Tier down is a Warden\u2019s job.<br><br><strong>Keep<\/strong> things moving<br><br>These are professional adventurers, if they want to sit in a pub all day they can do that on their own time.&nbsp;<br><br>Nudge when you can, some people are oblivious and need a gentle sign from their god to inspire them.<br><br><strong>All<\/strong> basic, simple, standard, or obvious stuff is allowable or automatic.<br><br><br><br><br><br><br><br><br><br><\/td><td><br><strong>Opt<\/strong> for Arcade mode.&nbsp;<br><br>There is a limited amount of math and inventorying, but don\u2019t make <strong>Players<\/strong> get bogged down in overly specific expectations or too many rolls. Ex.- if an enemy has 1 hp left, don\u2019t worry about the rest of the math- as soon as a <strong>Player<\/strong> hits they can kill it.<br><br><strong>Opt<\/strong> for Cinema mode<br><br><strong>Players<\/strong> can understand the difference between narration and what their character actually experiences. Set scenes or open adventures with glimpses at foreshadowing or points of view outside their immediate group.<br><br><strong>Opt<\/strong> for heroic moves<br><br>These are fantasy adventures, accept that fantastic things can happen<br><br><strong>Let<\/strong><strong> <\/strong>them die<br><br>There are mechanics for resurrection, the spectre of death is not a game ender and in some cases may open new storylines and options.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Character Creation<\/strong><br><strong>Players<\/strong> don\u2019t need to have a heavy in depth backstory- their backstory can evolve and be revealed during adventures.<br><strong>Dungeons<\/strong><br>Facing the unknown in an unfamiliar environment is stressful, apply <strong>Stress<\/strong> points to the group when entering such areas.&nbsp;<br>Facing danger similarly is stressful, new monsters or dangerous close calls can cause <strong>Stress.<\/strong><br><strong>Combat<\/strong><br><strong>Poison<\/strong> is commonplace with many enemies, expect players to deal with this often.<br>When fighting multiple enemies, especially hordes of smaller enemies, allow players to <strong>Cleave<\/strong> through the enemy they are attacking and apply the remainder damage to nearby enemies.<br><strong>When<\/strong> rolling for a skill, roll 2 d10 and take the highest combination, add any bonus. You will generally want above 70 for passing, above 80 for good, and above 90 for awesome.<br><strong>Resurrection<\/strong><br>When a death occurs- Adventurers are Bonded to person\/place\/ thing\u2026 decide, based on conditions or plot, how quickly they come back. Whether it\u2019s by a Holy spell, returning to a place they\u2019re bonded to, or back at a Church in town- a player could immediately return to a fight, or slowly need days of rest to recuperate. Resurrection can be commonplace, but not easy or without repercussions.<\/td><td><strong>Magic<\/strong><br>Expect <strong>Casters<\/strong> to be knowledgeable on their own training. If they are expected to announce their spell and describe the level and range you can know what they should be rolling to pass. In combat they are rolling against themselves, so a level 5 spell they need to roll a 50 or above. In situational magic the <strong>Warden<\/strong> can decide what should be passed. In general 90-100 is Great, 80-89 is solid, 70-79 is accomplished but\u2026 meh. You can adjust based on the difficulty of what they are attempting to accomplish as well as the level with which they are casting the magic. The greater the difficulty, the less likely they should pass\u2026 and likewise the higher the level of magic, the more leeway you should give them to pass. You can let the player know a minimum level of magic it would take to accomplish what they are trying.<br><strong>Items<\/strong><br>Nearly every <strong>Shop<\/strong> should be heavily stocked. Due to the widely dispersed commerce throughout the world, common items should be stocked in most every region. Some regions may have banned some items. Unique <strong>Named<\/strong> or <strong>Magic Weapons<\/strong> may not be available everywhere as they may be one of a kind or they may be region or task specific.<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>\u201cAs there are Gods who manipulate the fate of individuals, there are also Those who build the reality in which all exist.\u201d You are the Warden You are not the enemy, you are not actively trying to defeat the players Balance the game If the monsters are too easy or hard, modify them. Adjusting your [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":6,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-64","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages\/64","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/comments?post=64"}],"version-history":[{"count":6,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages\/64\/revisions"}],"predecessor-version":[{"id":561,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages\/64\/revisions\/561"}],"up":[{"embeddable":true,"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/pages\/6"}],"wp:attachment":[{"href":"https:\/\/rearthvega.com\/index.php\/wp-json\/wp\/v2\/media?parent=64"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}