Actions– players have 3 actions on their turn
| Move | A player can move their distance, typically 3 squares. (Squares are roughly 2m) |
| Use | A player may use an item or potion or interact with something within their reach like a switch or door. |
| Search | Investigate the area around you for anything of importance. |
| Attack | Attack with melee (within 1 spot, or 2 with a reach ability) or distance range (more than 1 spot away) physical attack. Choose a target within range. |
| Cleave | This occurs in some situations where a player kills an enemy and is able to continue the remainder of the damage to a nearby enemy. |
| Cast | Cast a magic spell. (some spells may take more than one action. |
| Grab | Grab a target that is your size or smaller by rolling a tier handicap against them. The victim cannot move but retains other actions, and may be dragged at half your distance. A willing companion doesn’t need a roll. (a player begins to fall or needs to be pulled from a battle) |
| Shove | Push a target that is your size or smaller by rolling a tier handicap against them. The victim is moved back one space. A willing companion doesn’t need a roll. (help getting a space ahead, moving an incapacitated ally out of danger) |
| Withdraw | Exit from melee range without triggering a Chance Attack. |
| Dodge | Raise your defense one tier until your next turn. |
| Defend | Add a level to a neighboring allies defense until your next turn. |
| Escape | If a player has been grabbed they can attempt to escape the hold. |
| Hide | Stay hidden from enemy view by rolling a tier handicap against them. Attacking from being hidden can surprise an enemy. |
| Sneak | Move while staying hidden at half distance. |
| Unsheath | Players who did not have their weapons ready at the start of a battle (surprised or tricked) must pull out their weapons initially to then use. Unsheathing weapons out of battle may initiate combat. |
| Ready | Plan a triggering event for your Action. |
Reactions– players can have 1 reaction per turn
| Chance Attack | An enemy leaving battle within your reach can provoke an Attack action. |
| Readied Action | When the specified event triggers you may do your readied action. |
| Grab or Shove | On a willing companion, Grab or Shove can be used as a reaction on a nearby ally. (falling rocks, bridge breaks) |
