5.2 Magic Charts

Basics and Reskinning

WizardryDescriptionAlternate Names
Combat Increasingly powerful Elemental magics for inflicting harm on others. Flame Attack, Ice Attack, Wind Attack, Earth Attack, Acid Attack,
Create/ElementalIncreasingly power magics for creating a tangible form for a limited time.Pebble/Flame/Light/Wind/Chill/ Summon Being
TelekinesisIncreasing power to control a tangible form in space. Basic actions, Magic Hand, lockpick, Jump, Slowfall, Levitate Trap/Grapple
MendingIncreasing power to fix physical objects from small tears and breaks, increasing in complexityFix, Undo, Reverse, Stitch
ImbueIncreasing power to add a magical property into an object*is also used by some class specific abilities 
HolyDescriptionAlternate Names
Combat Increasingly powerful magics for inflicting harm on others. Spiritual Weapon
HealIncreasingly powerful healingRegrowth, Restore
PurifyIncreasing power to cleanse away toxins, diseases, cursesClear, Antitoxin
ResurrectionIncreasing power to bring the dead to life, speak to the deadSpeak to the Dead, Returning, Necromancy
WardIncreasing power to create boundaries for alarm, antimagic, and reflecting magic.  Mute, Silence,  Faith Shield, Protection, Break spell AntiMagic
WeirdingDescriptionAlternate Names
Combat Increasingly powerful magics for inflicting harm on others. MusicBloodSpirit Animal
IncreaseAdd increasing modifiers to rolls  Charm, Control, ShepherdCharisma buff-Inspire Refocus, Calm, Soothe, Energy Drink, Poem, Landscape- Negate Stress for 1 hour, once per long rest
MarDecrease modifiers to rolls AudienceSlow
IllusionIllusory magic of increasing power. Visual/Taste/Smell/Hearing/Sneak/ Disguise IllusionSneak- Secret Movement, Invisibility Illusion… perfume, noise, taste, vision
MessageIncreasing power to create and send messages of increasing complexity and distance   Message (Wizard: by owl, Cleric: by dove, Weird: by crow, Paper Mage: paper bird
TelepathyIncreasing power of others mind. Telepath/Languages/Speak with Animals/Scry/ Trickery or Disguise.
PortalIncrease power to control the creation of pathways for travel.  Magic DoorMagic Hut

Combat Magic 

DegreeWizardry: Elemental Magic (Wind,Earth,Ice,Water,Fire,Lightning), Blood WeaponHoly: Spiritual WeaponWeirding: Plant Growth, Music, Spirit Animals, Dark Rain
11 square within 5 squares- add successful dice roll together
21 line up to 6 squares-  2dmg to all enemy squares, divide success damage however you want within that line
3Right triangle cone out from you for 7 squares- 3dmg to all enemy squares, divide success damage however you want in that cone
48×8 square centered anywhere on you, 4dmg to all enemy squares, divide damage however you want
510 radius circle out centered within 12 squares of you, 5dmg to all enemy squares, divide damage however you want
61 line up to 6 squares-  6dmg to all enemy squares, success damage to each square you want
7Right triangle cone out from you for 7 squares- 7dmg to all enemy squares success damage to each square you want
88×8 square centered anywhere on you, 8dmg to all enemy squares, success damage to each square you want
910 radius circle out from you, 9dm to all enemy squares, success damage to each square you want

Wizardry Elemental Creation Magic 

DegreeWizardry: Elemental CreationHoly: (1 Tier Penalty)Weird: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Wizardry Telekinesis Magic 

DegreeWizardry: TelekinesisHoly: (1 Tier Penalty)Weird: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Wizardry Mending Magic 

DegreeWizardry: MendingHoly: (1 Tier Penalty)Weird: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Wizardry Imbue Magic 

DegreeWizardry: ImbueHoly: (1 Tier Penalty)Weird: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Holy Healing Magic 

DegreeHoly: Healing Weird: Regrowth (1 Tier Penalty)Wizardry: Restore (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together
21 line up to 6 squares-  2hp to all ally squares, divide success hp however you want within that line
3Right triangle cone out from you for 7 squares- 3hp to all ally squares, divide success hp however you want in that cone
48×8 square centered anywhere on you, 4hp to all ally squares, divide hp however you want
510 radius circle out centered within 12 squares of you, 5hp to all ally squares, divide hp however you want
61 line up to 6 squares-  6hp to all ally squares, success hp to each square you want
7Right triangle cone out from you for 7 squares- 7hp to all ally squares success hp to each square you want
88×8 square centered anywhere on you, 8hp to all ally squares, success hp to each square you want
910 radius circle out from you, 9hp to all ally squares, success hp to each square you want

Holy Purify

DegreeHoly: PurifyWeirding: Clear Poison (1 Tier Penalty)Wizardry: Anti Poison (1 Tier Penalty)
11 square within 5 squares- successful roll clears Poison status 3 Actions
21 line up to 6 squares-  successful roll clears Poison status 3 Actions
3Right triangle cone out from you for 7 squares- successful roll clears Poison status 3 Actions
48×8 square centered anywhere on you, successful roll clears Poison status 3 Actions
510 radius circle out centered within 12 squares of you, successful roll clears Poison status 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Holy Reincarnation

DegreeHoly: ReincarnationWeirding: Returning (1 Tier Penalty)Wizardry: Necromancy (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Holy Ward

DegreeHoly: WardWeirding: Barrier (1 Tier Penalty)Wizardry: Invisible Wall (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Weirding Buff Magic (+ to Attack, + to Defense, + to Magic, + to Phys, + to Ment, + to Char Rolls)

DegreeWeird:Holy: (1 Tier Penalty)Wizardry: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Weirding DeBuff Magic (- to Attack, – to Defense, – to Magic, – to Phys, – to Ment, – to Char Rolls)

DegreeWeird:Holy: (1 Tier Penalty)Wizardry: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Weirding Illusion Magic 

DegreeWeird:Holy: (1 Tier Penalty)Wizardry: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Weirding Message Magic

DegreeWeird: Crow Messenger, Paper Magic: Paper BirdHoly: Dove Messenger (1 Tier Penalty)Wizardry: Owl Messenger (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Weirding Telepathy Magic 

DegreeWeird:Holy: (1 Tier Penalty)Wizardry: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Weirding Portal Magic 

DegreeWeird:Holy: (1 Tier Penalty)Wizardry: (1 Tier Penalty)
11 square within 5 squares- add successful dice roll together  3 Actions
21 line up to 6 squares-  divide success however you want within that line  3 Actions
3Right triangle cone out from you for 7 squares- divide success however you want in that cone 3 Actions
48×8 square centered anywhere on you, divide however you want 3 Actions
510 radius circle out centered within 12 squares of you, divide however you want 3 Actions
61 line up to 6 squares-  success to each square you want 6 Actions
7Right triangle cone out from you for 7 squares- success to each square you want 6 Actions
88×8 square centered anywhere on you, success to each square you want 6 Actions
910 radius circle out from you, success to each square you want 6 Actions

Weirding Individual: Sneak

LevelWeird: Shadow CreepHoly: Procession in Concealment (1 Tier Penalty)Wizardry: Secret Walk (1 Tier Penalty)
11 target within a 3×3 range around caster- add one level bonus to all Sneak rolls for 5 turns 3 Actions
21 target within a 3×3 range around caster- add 2 level bonus to all Sneak rolls for 6 turns 3 Actions
31 target within a 3×3 range around caster- add 3 level bonus to all Sneak rolls for 7 turns 3 Actions
41 target within a 3×3 range around caster- add 4 level bonus to all Sneak rolls for 5 turns 3 Actions
51 target within a 3×3 range around caster- add 5 level bonus to all Sneak rolls for 5 turns 3 Actions
63 targets within a 3×3 range around caster- add 3 level bonus to all Sneak rolls for 5 turns 6 Actions
73 targets within a 3×3 range around caster- add 4 level bonus to all Sneak rolls for 5 turns 6 Actions
83 targets within a 3×3 range around caster- add 5 level bonus to all Sneak rolls for 5 turns 6 Actions
93 targets within a 3×3 range around caster- add 6 level bonus to all Sneak rolls for 5 turns 6 Actions

Weirding Individual: Sneak

LevelWeird: Shadow CreepHoly: Procession in Concealment Wizardry: Secret Walk
11 target within a 3×3 range around caster- add one level bonus to all Sneak rolls for 5 turns 3 Actions
21 target within a 3×3 range around caster- add 2 level bonus to all Sneak rolls for 6 turns 3 Actions
31 target within a 3×3 range around caster- add 3 level bonus to all Sneak rolls for 7 turns 3 Actions
41 target within a 3×3 range around caster- add 4 level bonus to all Sneak rolls for 5 turns 3 Actions
51 target within a 3×3 range around caster- add 5 level bonus to all Sneak rolls for 5 turns 3 Actions
63 targets within a 3×3 range around caster- add 3 level bonus to all Sneak rolls for 5 turns 6 Actions
73 targets within a 3×3 range around caster- add 4 level bonus to all Sneak rolls for 5 turns 6 Actions
83 targets within a 3×3 range around caster- add 5 level bonus to all Sneak rolls for 5 turns 6 Actions
93 targets within a 3×3 range around caster- add 6 level bonus to all Sneak rolls for 5 turns 6 Actions
LevelEach of the following is a the level 7 Spell for each type of Magic
7Wizardry: Reflect
7Holy: Aura
7Weirding: Mirror
LevelEach of the following is a the level 8 Spell for each type of Magic
8Wizardry: Tower Guest Room
8Holy: Temple Tabernacle
8Weirding: the Moving Hut
LevelEach of the following is a the level 9 Ritual Spell for each type of Magic
9Wizardry: Wish
9Holy: Miracle
9Weirding: Alter Reality