Weapons
Unarmed Martial Arts
Even though unarmed, this can include brass knuckles, short claws, gloves
Distance Weapons
Ability to shoot up to 50 squares away. Players should keep track of ammunition. There is a 1 Tier penalty when shooting against a target in the squares next to you. Can include Bows and Arrows to Slings to Boomerangs or Javelins
2Hand/Reach Weapons
While they may not necessarily always use 2 hands, these are weapons with longer control that cannot be used with Shield training but do allow the Reach ability to hit targets 2 squares away. Great Axe, Halberd, Spears, Great Swords, Katana, Chains, Whips, Bo
Medium Weapons
A weapon typically used in one hand. Rapier, Longsword, Mace, Club, Hammer, Axe
Small Weapons
Small weapons can include short blades like Daggers, Kama, Hand Axe. Some Small Weapons like Shuriken can be treated as Distance Weapons without a Tier penalty
| Rusty/Dilapidated Weapon* | No bonus |
| Basic Weapon* | +1 to Attack |
| Mastercraft Weapon | +2 |
| Enchanted Weapon | +2 with an ability |
| Named Weapon | +3 with an ability |
*Rusty/Dilapidated Weapons run a risk of breakage during heavy use. Basic Weapons can be expected to last multiple missions but can still break during intense combat.
Warden Note (these don’t apply if Players have higher quality weapons)
BSC– at the end of a battle the Warden can choose to ask a Player to roll a single die with a roll of 0 breaking their Rusty Weapon, 2 such rolls during an Adventure can break a Basic Weapon.
EXT– when a Player fails an Attack the Warden can choose to ask a Player to roll a single die with a roll of 0 breaking their Rusty Weapon, 2 such rolls during an adventure can break a Basic Weapon.
