“Legends are built on the bravery of Adventurers”
Roleplay Your Character. Develop your character’s personality, motivations, and background. Roleplay Your Group. If you are playing with other people, be involved. Talk to and learn about their characters. Interact with others. Back them up Do Things. Stay active. You are an Adventurer- not a farmer, not an Innkeeper, go adventure. Say what you are doing If in combat- say or describe the mechanics of each of your actions or your emotions. You can do 3 actions each turn. If out of combat- say or describe what you’re doing, thinking, feeling, or want to do. Be ready to roll. Have those dice ready and roll them right- you bounce those off the table and it doesn’t count. Keep track of your info. Handle your HP and other information on your Character Sheet Be Adventurers There are no experience points of leveling but you will gain more powerful equipment and items as you adventure | Start with a Character Sheet. Follow through Character Creation to fill out your information. Choose any Species and Job or create your own and verify with the Warden before play. Pick 2 of the 4 Stats to add 1 point to. These will help with rolls related to those skills. Keep in mind Magic Casters must have 1 point in Magic, but also can’t wear Armor or Shields. The other 2 of the 4 Stats will have a -1 applied. Many spaces on your sheet will be filled in by adventuring, like Background, Prey, etc. When rolling for a skill, roll 2 d10 and take the highest combination, add any bonus. You will generally want above 70 for passing, above 80 for good, and above 90 for awesome. Decide with your Crew what order to go in when an encounter starts. Or Clockwise. When rolling in combat, roll 2 d10 and take the highest combination. Add your Attack bonus if attacking, add your Defense bonus if defending. Many effects can lower your skills or lower your HP. If your rolls are impacted it will be harder to do what you want. If your HP reaches 0 you are dead and others need to reincarnate you. |
