What is the point? There are a handful of goals involved in the creation of Rearth Vega:
Adaptive Locations.
- A multi-genre world setting that can adapt almost any storyline. Utilize our growing library of lore or use a setting of your own design that can either fit within a known region or may exist in another realm of existence in Rearth Vega. Most settings from other role playing games should have space to fit in.
- Tell your stories how you want to tell your stories.
Faster adventuring.
- Play in Arcade Mode. Much of the minutia (which can be fun in its own way, if that’s your thing) and math can be skipped in favor of saving time and keeping the game flow exciting.
- Less travel/wandering- Players can warp direct to adventure locations. Feel free to delve into traveling if that’s a focus for your gameplay, or feel free to jump straight to where you want your session to take place.
- Fast start- You can build your backstory as the game progresses, no need to create your story before you’re playing the story.
Faster fighting combat.
- The initiative order is side based and malleable. Players can get into battles quickly.
- Rolls are fast and often. All Players can stay involved with less time waiting.
- Players can take some hits and survive, so they aren’t afraid to dive into combat. Death is likely but not a game ender as all players can stay involved after a death.
- Attacks and spells work similarly between any Job or Species the Player creates. Players and the Warden do not need endless knowledge of obscure spells or skills nor do they need to stop and look anything up in a book.
Create who you want.
- Characters are generally balanced equally and a Player can flavor their Character however they want.
- Flavor Species how you want. Flavor Jobs how you want. Flavor Spells how you want.
- Min/Maxing is irrelevant and your build doesn’t need to be limited by imbalances amongst Characters.
Free.
- Get 2 d10’s (or use a dice roller on your phone). Get a couple sheets of paper. You’re good to go.
- No Big Corporations involved in monetizing every part of your gameplay.
- No prohibitively expensive purchases making a financial burden on Players.
General Lore of Rearth Vega
- Humans are extinct. Aside from Lich remnants of the Oldest Kingdoms, or travelers from the Liminal City, there are almost no Humans on Rearth. Some may be found in the Dusk Realm as many Humans did populate the world centuries earlier and their dead carry on. In the Liminal City Humans from many time periods can also be found but don’t play a major active role outside of the Liminal City. Players can immerse in a world of a greater variety of species interacting with each other.
- Chimeras. There are few “pure” animals on Rearth, all are chimerical mixes of at least 2 IRL species. Ex. It would be rare to see “rats” or “birds” in an IRL sense, but rats with beautiful feathers can be found, and four legged birds with tails can flap about. Which is the Brat and which is the Rird? Ratbird or Birdrat?
- Fast and Alternate travel is commonplace. While each has its benefits and shortcomings, there are multiple methods of alternative travel that connect all lands in the continent. Traveling through the Faefree, the Duskrealm, and the Liminal City all allow fast travel for players to most locations. Even with far flung locations across distant corners of the continent, Players have the ability to access far flung locales that traditional travel may prevent.
- Countless Gods actively involve themselves in this world. The skills that all Adventurers rely on are gifts from their patron Deity. The Gods use Adventurers as their mortal instruments to manipulate the world on their behalf. An Adventurer gains a Blessing from their patron Deity and once having proved themselves may culminate their career by being given a direct order from their God as their life’s true purpose.
