Species Characteristics
Job Characteristics
Origin/Nation Characteristics
Damage- gain a minimal scar or limiting characteristic for being brought to 0 HP
Gain a major scar (missing fingers, lost eye) for any death/resurrection
Marker Side effects from Training, Dealings
Wardens can give a Marker to characters during a level up that represents their skills usage in the adventure. The Marker may evolve during following levels (Devil Horns get longer, a magic glow grows in intensity or expands…)
Magic flame surrounding eyes – magic use in an Aetherden
Devil horns- demonic deals
Tooth shine- rising charisma
Black/glowing veins- too much poison, poison use, addiction, radioactive
Glowing skin- fungal involvement
A blazing skeletal arm- high wizardry
Surrounded by a smoking shadow- exceptional sneaking
Crying blood- exceptional killing, killing friendlies
Third eye- Shamanic, Sorcery, Monk excelling
Forked tongue- lying, trickery, snake deity involvement
Light emits from Heart- holiness
Halo- holiness
