3.8 Marker

Species Characteristics

Job Characteristics

Origin/Nation Characteristics

Damage- gain a minimal scar or limiting characteristic for being brought to 0 HP

Gain a major scar (missing fingers, lost eye) for any death/resurrection

Marker Side effects from Training, Dealings

Wardens can give a Marker to characters during a level up that represents their skills usage in the adventure. The Marker may evolve during following levels (Devil Horns get longer, a magic glow grows in intensity or expands…)

Magic flame surrounding eyes – magic use in an Aetherden

Devil horns- demonic deals

Tooth shine- rising charisma

Black/glowing veins- too much poison, poison use, addiction, radioactive

Glowing skin- fungal involvement

A blazing skeletal arm- high wizardry

Surrounded by a smoking shadow- exceptional sneaking

Crying blood- exceptional killing, killing friendlies

Third eye- Shamanic, Sorcery, Monk excelling

Forked tongue- lying, trickery, snake deity involvement

Light emits from Heart- holiness

Halo- holiness