Stats
1 point may be given to two separate stats, the other 2 stats stay empty. If you intend to have the ability to cast magic, 1 point must be placed in Magic. Characters with no point in Magic have 0 magic ability and cannot cast. Characters with 2 stats selected may gain up to 9 more additional bonuses, either through abilities or items. The max a character may gain as a bonus from their items or abilities is 10 points. A True Wizard with level 9 Magic abilities has their initial 1 point plus 9 more points that add to a 10 point bonus on rolls involving magic. A Fighter with a point in Physical and a point in Charisma could use abilities and item equipment to max out with a plus 10 bonus to their attack rolls from Physical and a plus 10 bonus to Charisma on charm related rolls. That same character cannot cast magic and cannot gain bonuses from items to their Mental.
Physical: (Str/Dex)
Mental: (Wis/Int)
Charisma: (Cha)
Magic:
*Standard play adds whatever the stat bonus is to the appropriate roll.
*Extended Play: Additional dice involvement. Bonuses are not applied until certain tiers of bonus are reached- 4,6,8, and finally 10. On each tier or bonus a d4 (+1 to +4), d6 (+5 and +6), d8 (+7 and +8), and finally a d10 (+9 and +10). After initial rolls, roll the appropriate bonus die.
