3.17 Starting Equipment and Items

Starting Equipment and Items

Weapon

Adventurers start with a Weak Weapon of their choice that falls under their Training Ability for weapons. Magic Casters start with a wand

Armor

All Adventurers start with the clothing of their choice.

If you have a Training Ability in Armor you also start with Weak Armor

If you have a Training Ability in Shield you also start with a Weak Shield

Items

Adventurers start with one Basic Item of their choice.

Purse

Adventurers start with 10 Guildr Coins.