Starting Equipment and Items
Weapon
Adventurers start with a Weak Weapon of their choice that falls under their Training Ability for weapons. Magic Casters start with a wand
Armor
All Adventurers start with the clothing of their choice.
If you have a Training Ability in Armor you also start with Weak Armor
If you have a Training Ability in Shield you also start with a Weak Shield
Items
Adventurers start with one Basic Item of their choice.
Purse
Adventurers start with 10 Guildr Coins.
